Buy Smart teachers' kit

Buy Smart Competition 2018

Helping young people to be smart consumers

Young people are a big part of the marketplace. They can face serious risks as consumers, both right now and as they become adults. Fair Trading run the Buy Smart Competition to help young people learn about marketplace issues and become more informed consumers.

Buy Smart in the classroom

The Buy Smart Competition is open to all Queensland students in Years 4 to 12. It takes the form of a creative project, making it ideal for classroom use. It supports the National Consumer and Financial Literacy Framework (PDF, 690KB), and is Australian Curriculum ready.

The competition has been aligned to the curriculum in the following learning areas:

  • Mathematics
  • English
  • Humanities and Social Sciences
  • Digital Technology
  • Media Arts

Buy Smart and the Australian Curriculum

Teachers are welcome to set a specific topic or type of project to fit their learning outcome, providing that entries still fall within the scope of the competition. As a project, it can be used as an individual or group exercise (for up to six students).

Teachers' resources

Teachers' kit

The teachers' kit provides a full overview of the competition in one handy document. It contains:

  • suggested topics and presentation ideas for competition entries
  • classroom activities for primary and high school student levels
  • other activities which can be adapted to a variety of year levels.

Download the teachers' kit (PDF, 5.6MB)

Activity kits

You can download a range of activity kits designed:

  • by a qualified teacher and, where relevant, have been mapped.
  • to the Australian curriculum.

Introductory kit (primary)

An introduction to consumer issues for students in Years 4–6

Introductory kit (secondary)

An introduction to consumer issues for students in Years 7 and up

Budgeting activities kit

Classroom activities for students in Years 7 and up relating to planning a budget, managing money and using credit

Enhancing kit

Classroom activities for students in Years 7 and up relating to consumer complaints, second-hand cars, marketing, credit and online shopping (some activities may also be relevant for Years 4–6)

Synthesising kit

A classroom exercise for students in Years 7 and up to employ qualitative and quantitative research skills by surveying their classmates

Reflecting kit

A classroom exercise for students across all year levels to reflect on the effectiveness of a classmate’s Buy Smart Competition project and offer feedback to that classmate.

We also produce an additional suite of four interrelated workbooks for primary students. These are based on our classroom presentations for Years 4–6 and are useful as a follow-up or as a part of your lessons.

Budgeting and saving

With exercises relating to budgeting and saving, including applying the lessons to students’ own money management.

Smarter shopping

With exercises about comparative shopping, wants and needs and unit pricing.

Avoiding sneaky scammers

With individual and group exercises relating to digital literacy and scam awareness, including a task to interview parents or trusted adults about scams they have encountered.

Buying and using digital technology

With exercises relating to financial maths, interpreting graphs and digital literacy organised around the topic of buying and using digital technology.

Curriculum mapping for these resources is available for Years 4–10 on the national Consumer Law website.

Student entry development worksheet

The worksheet can help students as they prepare for the competition and create their entries. It gives a step-by-step guide through the entire process.

Download the worksheet (PDF, 4.1MB)

Classroom presentations

Would you like one of our officers to come and talk to your students? We are more than happy to arrange it.

Request a presentation (PDF, 1.7MB)

Activities and resources

We have a wide range of activities and resources to suit students at different year levels. These include:

  • videos and multimedia
  • brochures
  • exercises
  • puzzles and games.

Find activities and resources